Will The Tech Sector Get Trumped?
This is how the world reacted to the news of Donald Trump’s election as US President this week. And the technology industry was no exception.
Trump didn’t say much about his technology vision during the campaign. Well, apart from some discussion of hacking “the cyber” in a Presidential debate. When he did talk tech, his opinions were not warmly received by Silicon Valley
It’s a contrast to the past few Australian elections. Here, we talk about creating a culture of innovation and helping fund start-ups. Trump’s focus was saving manufacturing jobs and ending trade agreements with other nations. If this turns out to be more than empty election promises, technology companies fear what legislation may follow. One study found that, despite the focus on China, only 13 per cent of the manufacturing jobs lost in the US between 2006 and 2013 went overseas. The remainder were lost through automation or other domestic factors, which would put the industry at odds with the President Elect.
Given the vagueness of his policies, there is, unsurprisingly, a level of uncertainty around what his presidency will bring. The US is the home of some of the largest technology firms, so what happens there will ripple through the sector across the globe. Trump has made no clear statements on where he lies on privacy, net neutrality and cybersecurity policy, all key issues likely to be debated throughout his tenure.
While the technology industry waits with bated breath to hear his stance, it must reassure customers across the globe that supply chains will not be disrupted and trade will continue to flow.
Australia’s biggest gaming event, the Penny Arcade Expo (PAX), took place last weekend. With the tech on display, gamers around the country realised they had many new reasons to never leave home again.
If there was a clear trend from the event, it was that virtual reality (VR) will absolutely dominate the gaming landscape in the coming years. It’s about time. VR has long been talked about in the gaming world, ever since this beauty was cutting edge…
Throughout the many incarnations that followed, VR never managed to grab mass market consumer buy-in. PAX demonstrates that the tide has turned and the race is now on to see which vendor is going to dominate the mass market first.
PAX can reinvigorate excitement for a product like VR among hardcore fans and the hope for gaming companies is that this excitement will drip down to the general public (say, those of us who just like a cheeky game of FIFA) and we’ll all be adding VR to our Christmas wish lists.
Whether this tactic works or not is yet to be seen, but it’s worth remembering that it won’t be the first technology that had a failed attempt at going mainstream before coming back bigger and better. Sometimes the technology needs to catch up with the concept. The tablet had a journey full of stops and start from the Linus Write-Top in 1987 to its present ubiquity. Now, with the industry putting so much focus into it, VR’s breakthrough is finally here.
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